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Feedback on the EMAGed Borg Rework
#24
I've never been able to reply to this without it getting overly long and I think exploring concepts and issues that aren't specific to "a thread about emag feedback" I have some views already reflected here that very briefly I'll summarise as "I think there's a fundamental problem that sometimes arises with some, generalised borg players that probably needs addressing outside of a single fix" But again, it's what turns this post into five times the length and risks distracting from the actual thread topic, so I this is my compromise: I'm aware and happen to agree with a lot already voiced here, but I'm not going to go into it beyond a single question set :

if you're getting confused about interpreting three ion laws, how do you handle ion storms/crew adding laws? Even one (and sometimes its more than one) can introduce multiple law-logic conflicts that are complex. What do you do there that doesn't work for this?

Back to actual feedback: I think ion laws mostly require player effort to really get the most out of them. They lack the narrative drive except by happenstance that player-made custom laws do. Sometimes they strike gold, sometimes they're fundamentally awkward. But I'm also fine with this and fine with the PR: I don't see how else you do it, and I think the prior situation with a fully-rogue borg that's been covered in detail here has multiple problems. There's options to still fully rogue borgs or install your own laws for borgs so we don't lose that avenue of antagonism. I'll admit, I didn't generally emag borgs before and I don't also see that changing because of this: I'd rather go for a direct solution in the law rack, but it's a valid avenue for many players.

So with no better solution and generally finding I vastly prefer this solution to leaving the EMAG as is: I have to say I'm still in support of it.
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RE: Feedback on the EMAGed Borg Rework - by RSOD - 04-08-2025, 01:15 PM
RE: Feedback on the EMAGed Borg Rework - by Lefinch - 04-04-2025, 02:58 AM

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