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Change the door ID hack behavior
#6
(03-29-2025, 06:59 AM)Asterion0 Wrote:
(03-27-2025, 06:08 PM)JohnnyJohn Wrote: I disagree. When it comes to lowpop, cutting the ID wire is essentially a mandatory requirement, because this crucial department or that crucial department just isn't staffed. Nerfing is super hard just isn't a good way to go, you might as well remove hacking entirely.

I mean it kinda isn't necessary? If you really need to remove access from a door, the HoP's Access pro can do that for you. Also it's kinda extreme to say that having to click a door instead of opening it makes hacking useless, since all it really does it make it a bit inconvenient to use the same hacked door multiple times (which afaik is intentional, as doors normally shouldn't be hacked open).

I think he meant leah's point of making hacked doors also shock people who use them, as in he doesn't want wire hacking to be nerfed even further as that would make playing on low pop (which sometimes also won't have a hop or captain) quite annoying since you would not be able to properly hack into crucial departments (such as the engine).

I think hacked doors are fine as is, but it is true that it's not immediately obvious to a newer player that you need to click the door to open it, so maybe bumping into it twice also opens it? I don't know.
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Messages In This Thread
Change the door ID hack behavior - by JohnnyJohn - 03-27-2025, 05:19 PM
RE: Change the door ID hack behavior - by Angel - Yesterday, 08:27 AM
RE: Change the door ID hack behavior - by NOOT - 03-28-2025, 05:34 PM

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