03-20-2025, 09:22 PM
Hi, you know full well I have considerable respect for your character roleplay, characters and general philosophy in the game. The last review I left focused on that and I still maintain that Michael is brilliant in this area, they're capable, have a wonderful sense of narrative pace and are in my view a positive improvement in the rounds they feature.
One area I couldn't comment on last time was security and how you work within the team. You've also stated you were looking for more direct feedback. So I've been making an effort to observe rounds, and incidentally play some rounds in roles I usually wouldn't under a new character where I was lucky to have some direct interaction.
the two good examples I've got for feedback were as officers, the first time as antagonist, you gave a good, classic performance that I have come to expect from you, giving a long escalatory lead-in to revealing you were a changeling. I won't dwell on this point because I covered it above and covered it in your prior feedback: Michael is great when they're making a narrative effort.
The second encounter I'll go into a little more detail: The purpose here is to underline feedback that I think might be useful where I've trodden old ground before. Does that means the above shouldn't be considered? Absolutely not, it's a demonstration of qualities that I think are important to a HoS too: Engagement, sense of pacing, for RP, roleplay, and the like.
However, I think the following is stuff we've not talked about before and hopefully serves as useful to you.
To give you round context: this was "that time the sea wasn't real" round and you as a Captain. Instead of the usual experience I've been lucky to have, you came off as aggressive, dismissive and directed misapplied critique at an officer regarding their behaviour that as best I can tell seemed to come out of the blue regarding communication, when moments before said dialogue they were making a report on another arrest, and had during the round been communicating their actions and speaking on general, and security radio in response. Leading on a bit to later in the round, this is not a critique you offered to general radio with security or anyone else. As such, to me it could only be perceived as individually targeted and arbitrary.
Further, you had taken part in the killing of another antagonist at the same time, all well and good there if you ask me: A captain might have good reason to be involved in a situation like that. However, you seemed quite dismissive the results and processing of that once combat was over, even when the officer asked for direction from you in a command position. There wasn't a HoS at the time, and Captains can help stand in, especially one applying for HoS, it's a good way to show their best so to speak. It didn't come.
I jumped out to observe at this point to get a better sense of your motivation by direct observance I figured I'd try and get some context that way. I was also hoping to see perhaps a captain noticing there was no HoS taking some delegatory role and engaging with the security team more directly.
Confusingly to me, you were at this point mostly disinterested with security. much later in the final 20 minutes of the round you re-engaged, but it basically came at a lull period after you'd had some more fun with some "main events". This seems very "hot and cold" where you're picking pretty much for your own entertainment first. Ultimately, your engagement was to authorise the armory, probably for the event ongoing, then promptly evaporated again even though the officers had indicated they were struggling and sought an assistant to deputize. You made a great effort here, but then sort of just walked off again.
The whole experience was frankly, odd. and if I didn't know you better, I'd assume pretty much "Captain killed a guy for valid fun, decided to vent at a random officer for it, and walk off and enjoy themselves doing something else" Which for a captain? sure! But I wouldn't ever want to see a HoS doing that and during an application period I would have assumed you'd be aiming to show your "sunday best" as it were which I can't say this was.
Outside of the round, discord responses post round such as to the ending syndicate fight such as:
As a whole, outside of prior experiences this would appear to be serving personal entertainment more than anything. I'm good with that outside of any other context than this application. it's a game, we're here to have fun. But you've asked for feedback and I'm hoping this might help give some indication of what I think might help it. it would have been very easy without prior context to perceive this round as something not fitting for a HoS to me. It looked a lot like you're there for parts fun for you, not for the rest.
I offer this while still giving with consideration +1 It was one encounter out of possibly hundreds I've had with you. I think Michael would be a great HoS, and simply put I refuse to believe they would not put their effort into the role in a way that's engaging for the officers and antagonists, and crew. I also stress this is a personal perception of the round, a single round. I've gone into detail here not to emphasise that I don't think they'd be a good HoS, but hopefully to give them something useful to consider if they do about how their actions will have an impact on how their team feels.
One area I couldn't comment on last time was security and how you work within the team. You've also stated you were looking for more direct feedback. So I've been making an effort to observe rounds, and incidentally play some rounds in roles I usually wouldn't under a new character where I was lucky to have some direct interaction.
the two good examples I've got for feedback were as officers, the first time as antagonist, you gave a good, classic performance that I have come to expect from you, giving a long escalatory lead-in to revealing you were a changeling. I won't dwell on this point because I covered it above and covered it in your prior feedback: Michael is great when they're making a narrative effort.
The second encounter I'll go into a little more detail: The purpose here is to underline feedback that I think might be useful where I've trodden old ground before. Does that means the above shouldn't be considered? Absolutely not, it's a demonstration of qualities that I think are important to a HoS too: Engagement, sense of pacing, for RP, roleplay, and the like.
However, I think the following is stuff we've not talked about before and hopefully serves as useful to you.
To give you round context: this was "that time the sea wasn't real" round and you as a Captain. Instead of the usual experience I've been lucky to have, you came off as aggressive, dismissive and directed misapplied critique at an officer regarding their behaviour that as best I can tell seemed to come out of the blue regarding communication, when moments before said dialogue they were making a report on another arrest, and had during the round been communicating their actions and speaking on general, and security radio in response. Leading on a bit to later in the round, this is not a critique you offered to general radio with security or anyone else. As such, to me it could only be perceived as individually targeted and arbitrary.
Further, you had taken part in the killing of another antagonist at the same time, all well and good there if you ask me: A captain might have good reason to be involved in a situation like that. However, you seemed quite dismissive the results and processing of that once combat was over, even when the officer asked for direction from you in a command position. There wasn't a HoS at the time, and Captains can help stand in, especially one applying for HoS, it's a good way to show their best so to speak. It didn't come.
I jumped out to observe at this point to get a better sense of your motivation by direct observance I figured I'd try and get some context that way. I was also hoping to see perhaps a captain noticing there was no HoS taking some delegatory role and engaging with the security team more directly.
Confusingly to me, you were at this point mostly disinterested with security. much later in the final 20 minutes of the round you re-engaged, but it basically came at a lull period after you'd had some more fun with some "main events". This seems very "hot and cold" where you're picking pretty much for your own entertainment first. Ultimately, your engagement was to authorise the armory, probably for the event ongoing, then promptly evaporated again even though the officers had indicated they were struggling and sought an assistant to deputize. You made a great effort here, but then sort of just walked off again.
The whole experience was frankly, odd. and if I didn't know you better, I'd assume pretty much "Captain killed a guy for valid fun, decided to vent at a random officer for it, and walk off and enjoy themselves doing something else" Which for a captain? sure! But I wouldn't ever want to see a HoS doing that and during an application period I would have assumed you'd be aiming to show your "sunday best" as it were which I can't say this was.
Outside of the round, discord responses post round such as to the ending syndicate fight such as:
Quote:Most people kind of stood and watched, someone had to do it.I'd say engaging itself 100% was on point, but I'd say it might have been a great time (or five minutes before) to engage with the security team, who were themselves engaging with the antags by securing escape. However, it was absolute chaos at this point and I don't think it's unreasonable you didn't, but a discord comment like this might rub off on people the wrong way, the implication accidentally being "I was making an effort, they weren't" They were, and as HoS sometimes the team isn't going to match the skill level you have, but still are making an effort and to see this might be pretty disheartening.
As a whole, outside of prior experiences this would appear to be serving personal entertainment more than anything. I'm good with that outside of any other context than this application. it's a game, we're here to have fun. But you've asked for feedback and I'm hoping this might help give some indication of what I think might help it. it would have been very easy without prior context to perceive this round as something not fitting for a HoS to me. It looked a lot like you're there for parts fun for you, not for the rest.
I offer this while still giving with consideration +1 It was one encounter out of possibly hundreds I've had with you. I think Michael would be a great HoS, and simply put I refuse to believe they would not put their effort into the role in a way that's engaging for the officers and antagonists, and crew. I also stress this is a personal perception of the round, a single round. I've gone into detail here not to emphasise that I don't think they'd be a good HoS, but hopefully to give them something useful to consider if they do about how their actions will have an impact on how their team feels.