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Curse artifacts feel overtuned
#11
Lets recap why people do not like ArtSci doing stuff:
- 1 Art bombs (Who have a LOUD ALERT GOING OFF, POINTING TOWARDS GETTING RID OF IT)
- Heat Hazes (but it mostly burns only artsci)
- Gravity Artifacts/Noise/Emote artifacts (very minor annoyance)
And now...
- Cursed artifacts.

The problem with artifacts stems from you cannot safely analyze em for certain effects unless you got a key.
In my opinion... if we keep making artifacts larger and more game impactful that antagonists go: "I don't have to do my job."
It just makes people less willing to allow it to continune.
I litterly had a round of antagging end cause someone didnt eject their art bomb.... A beginners trap.
I litterly had a round where I was an antag and the blood curse was disrupting everyone even me.
While curses are rare... the fact they can POTENTIALLY hijack a round like an admeme. Tells me they need to be downtuned or some how... need to be able to be found out BEFORE you activate the curse.
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Messages In This Thread
Curse artifacts feel overtuned - by RubberRats - 03-12-2025, 07:32 PM
RE: Curse artifacts feel overtuned - by Lt487 - 03-13-2025, 05:07 AM
RE: Curse artifacts feel overtuned - by Kotlol - 03-13-2025, 06:18 AM
RE: Curse artifacts feel overtuned - by Kotlol - 03-19-2025, 04:09 AM
RE: Curse artifacts feel overtuned - by NOOT - 03-19-2025, 04:32 AM
RE: Curse artifacts feel overtuned - by Skotcher - 04-17-2025, 03:43 PM
RE: Curse artifacts feel overtuned - by glowbold - 04-17-2025, 05:24 PM

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