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I don't like off-station crimes and I can't describe why
#26
I would bear in mind that anything that's actually pretty good (and a spare robust donut is always pretty good) risks the system being too much of a temptation. Suddenly the detective is beelining processing people (and not actually engaging them, just recordtraking them/issuing a warrant notice and marking the bounty as done or something without a word exchanged) for that benefit and jailbirds are hiding themselves in a locker off station for ten minutes every single round just in case/every time their bounty comes up.

The idea in my head is ultimately something that's meagre enough that it's token-like, like a random mail item from a list that can't be relied on to be good, or something that's rewarded post round so it doesn't affect the round. The reasoning for that is as above, but also that the trait as stated in this thread is mostly just a fun potential reason to engage in the RP, and the system shouldn't overshadow that or antags. for me, the idea was more "This is a way to give a bare-bones recognition of the system being engaged with so it isn't just automatically ignored, but also in a way that completely excuses not engaging with it."

But it'd need work anyway. I'm not really sure about giving the jailbird anything: they picked the trait, so they're opting in already. Their reward is theoretically being engaged with for using the trait.
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RE: I don't like off-station crimes and I can't describe why - by Lefinch - 03-17-2025, 05:00 PM

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