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Item avaiability on station
#5
I mostly speak as a RP player here. And i feel it's more a problem on RP than on classic. Because on classic "doing your job" is not expected.

(03-15-2025, 07:56 AM)Chasu Wrote: In a game driven by its amount of fun and optional features, there is a lot of roundstart gear, sure. But why wouldn't scientists need reagent scanners? Why wouldn't engies need mesons? This kind of equipment is deeply interlocked with the departments jobs.

Only partially. Lets stay with spectris as an example: scientists need reagent scanner, but not spectros. It's just in many ways an upgrade over the reagent scanner. They don't need it when they have scanners, but it's a nice upgrade.

The problem now gets that all scientists and the bartender can instantly idemtify poisons.

Engis don't need mesons for their job. But it helps. The problem is now they all can see and identify mechcomp because mesons were severly buffed. Mechcomp traps become mire useless than they already were.

(03-15-2025, 07:56 AM)Chasu Wrote: Antags, for example, currently have a lot of freedom in how they set up their gimmicks. Cutting down on optional items required for optional features would also limit antag freedom, causing rushed, unfun rounds with too much required preparation.

And that's why i think the actual opposite would happen. Gimmicks won't be instantly become useless because the average crewmember is less capable. If you cause problems, people start getting the shit to counter you instead of being capable from the start.

(03-15-2025, 07:56 AM)Chasu Wrote: Who would be responsible for progression? If it isn't actually fun or gets boring too quickly, whichever department's got the task of bringing the whole station forward is gonna create a "this is boring af but someone has to waste 90 minutes of their life on this" kind of atmosphere, which is really not good for the gameplay. Same thing would apply if the departments would be responsible for their respective progression trees.

People doing their job are responsible for the upgrades. Botany providing food for the chef. Mining getting ore. Scientists getting chemicals instead of fucking off and doing nothing all shift.

That is the gameplay loop. That is what falls under "you should play like you want to keep your job". The problem is noone needs you to do your job to do theirs.
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Messages In This Thread
Item avaiability on station - by Lord_earthfire - 03-14-2025, 12:27 AM
RE: Item avaiability on station - by IPingu - 03-15-2025, 02:11 AM
RE: Item avaiability on station - by Chasu - 03-15-2025, 07:56 AM
RE: Item avaiability on station - by Lord_earthfire - 03-15-2025, 11:20 AM
RE: Item avaiability on station - by TDHooligan - 03-20-2025, 05:57 AM
RE: Item avaiability on station - by Solenoid - 03-20-2025, 07:32 AM
RE: Item avaiability on station - by glowbold - 03-20-2025, 12:33 PM
RE: Item avaiability on station - by TDHooligan - 03-21-2025, 05:10 AM
RE: Item avaiability on station - by Frank_Stein - 03-22-2025, 08:18 AM
RE: Item avaiability on station - by Shiiba - 03-22-2025, 08:45 AM
RE: Item avaiability on station - by Kotlol - 03-23-2025, 05:57 AM
RE: Item avaiability on station - by mralexs - 03-29-2025, 12:27 PM
RE: Item avaiability on station - by TDHooligan - 03-29-2025, 03:33 PM
RE: Item avaiability on station - by Cropsey - 04-02-2025, 12:17 PM
RE: Item avaiability on station - by Kotlol - 04-07-2025, 04:47 AM

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