03-15-2025, 07:33 AM
(This post was last modified: 03-15-2025, 07:50 AM by Nerkson. Edited 1 time in total.)
(03-14-2025, 10:44 PM)Lord_earthfire Wrote: One of these discussion again, huh?I cannot say I like this level of reasoning because it very well implies that if something isn't as devastating as a TTV or whatever Botany does, then it does not need to be nerfed since players can just make those in large quantities. Science does not start immediately with a massive kit of items designed to frame anyone, kill anyone, or do whatever you want to anyone, but detective does.
I feel like the gun is mid compared to what other jobs offer, e.g. botany deathplants or fucking ttvs.
The power from det traitor comes from being trusted in security. And that, as far as i know, is something we want to keep.
Not every situation requires massive explosives to be bad or at its worst. And I truly feel that the detective having so many unique tools that are extremely powerful, alongside its high level of implied trust as a member of Security, that leads to unfun scenarios.
(03-15-2025, 07:07 AM)KikiMofo Wrote: We just had a multi page discussion about detective back in november and the last post was in december. Thats only a couple months ago. So yeah I'm going to say, "Here we go again."
As far as the detectives VR goggles go I think its pretty easy to tell when someone is messing around with those when a bunch of people suddenly are getting set to arrest quickly. Pretty quick to find out if the detective is traitor.
I can understand it might be frustrating that our slow forums don't move at a fast pace, and when new posts are added they feel like the old posts. I do not make posts randomly though. If I go through a round and experience some frustrating elements or get a real bad vibe about something I will think about it, and if it is still bothering me later I will make a post.
I am sorry if this topic has been discussed before, I was almost certain it had been discussed before. It has been something on my mind recently so I decided to make this post so I can release it and let it go. For older feedback posts, I cannot remember every changelog that has happened in the game and so a post from 4 or 6 months ago (or even longer) might not have accurate feedback to what I am experiencing today.
You say its pretty quick to tell the detective is a traitor, but they don't have to delete everyone's records so obviously. There is a, I wouldn't call it implied but there is definitely the idea in RP that if there is a crime such as a break in, or stabbing, or what have you then you get the Detective involved. A traitor detective can just lie because once again, no one double checks blood work - because why would you believe your fellow security members are turn coats?
This idea that the detective can be a loose cannon who actually works for the Syndicate/is a monster is really bad. Am I going to have to start breathing down the detectives neck every round now because of how loose of a cannon they can be? Do detectives REALLY want me to do that to them? Every time the detective says they've done something, I send an officer to re-validate it. Every single blood sample is double checked, every bullet casing re-verified. It's a level of suspicion that would frustrate the living hell out of anyone! And for the record, I would never do this unless I had solid reasoning in round.
This kind of thought leads to the idea that the detective shouldn't be an antag, which I once again state I will not go so far as to even recommend. Clearly the detective was at least one persons ultra favorite role and they went on to give it the most unique gadgets of any role. Their Traitor items only enhance this, and Monster detectives can go damn near anywhere or have a resiliency that the other officers do not have!