03-14-2025, 10:13 AM
It's that time of the week month year again.
Detective is an extremely fascinating role. They have access to some of the most unique, interesting, and arguably powerful toys, tools, and tech than any other role on station.
We're talking:
The gun is probably my focus here. I'm going to lay it on the table I do not like that detectives can be antagonists. They have some of the strongest potential to lie and be believed. Officers rarely make an effort to double check everyone else's work and their word is taken at face value. They can tell random people to follow them with the full authority of security and lure them to a trap where our antagonist detective eats yet another person. They have incredible syndicate items in the form of Xray goggles, a more powerful scuttlebot, and armor piercing rounds to assassinate any target who thinks an armor vest will keep them safe.
Rather than argue that Detective be removed from the antagonist pool altogether (As much as I'd like that) I'd like to argue instead something else - Detectives do not spawn with Live Ammo on them or in their office.
I've had situations where the detective decides they're going to be Gods executioner and they spray a hall full of live ammo, hitting more innocents than the guilty. I've had to take away a few detectives firearms because of this. It makes for fun roleplay sometimes, but then again security had their riot control grenades swapped for flashbangs for similar reasons. In a way, detective feels weird too - they feel like they should be a distinctly independent security advisor, and yet they're just officers who can be evil sometimes.
Would love any feedback or anecdotes if ya got them.
Detective is an extremely fascinating role. They have access to some of the most unique, interesting, and arguably powerful toys, tools, and tech than any other role on station.
We're talking:
- A hat that can store something around 10 unique items, all of them invaluable to the average sleuth including body bags, flash lights, cigarettes, alcohol, a flash, and more.
- The same hat can then transform into a pilotable robot hat that can squeeze under doors, entering near any area of the station, and can do remove forensics scans.
- Access to Luminol Grenades that reveal blood.
- A device that lets the detective track individuals in real time by simply scanning recent and fresh blood.
- A hand held scanner that can scan one more tile away than other roles scanners, which means they can scan objects like microwaves and deep fryers without worry and without leaving their own prints behind.
- Their very own private office.
- A pair of VR goggles that let them quickly set anyone to arrest, or to even add / remove records instantly.
- Near complete security access to the main security area, which means they now have access to all of securities toys.
- Last but not least, their very own gun.
The gun is probably my focus here. I'm going to lay it on the table I do not like that detectives can be antagonists. They have some of the strongest potential to lie and be believed. Officers rarely make an effort to double check everyone else's work and their word is taken at face value. They can tell random people to follow them with the full authority of security and lure them to a trap where our antagonist detective eats yet another person. They have incredible syndicate items in the form of Xray goggles, a more powerful scuttlebot, and armor piercing rounds to assassinate any target who thinks an armor vest will keep them safe.
Rather than argue that Detective be removed from the antagonist pool altogether (As much as I'd like that) I'd like to argue instead something else - Detectives do not spawn with Live Ammo on them or in their office.
I've had situations where the detective decides they're going to be Gods executioner and they spray a hall full of live ammo, hitting more innocents than the guilty. I've had to take away a few detectives firearms because of this. It makes for fun roleplay sometimes, but then again security had their riot control grenades swapped for flashbangs for similar reasons. In a way, detective feels weird too - they feel like they should be a distinctly independent security advisor, and yet they're just officers who can be evil sometimes.
Would love any feedback or anecdotes if ya got them.