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Feedback on the EMAGed Borg Rework
#9
(03-14-2025, 07:39 AM)jan.antilles Wrote: Totally open to both this idea and having a separate list for emag laws. This was a concern that we discussed in admin chat before the PR was even testmerged, and I'm open to solutions that keep the spirit of "you have given the borg brain damage, you have not freed them from the shackles of NT."

Yep, yep. I'm wondering if this might be a 'best of both worlds' situation, you know? You get emagged and suddenly, instead of the lawrack laws, you have one SINGLE directive that is a corruption. (I still think it should remove all laws and only leave you with 1 corrupted law. Easier to manage and you have less confliction with law 1/2/3, opening the door for a bit more player freedom to complete the given corruption task). Maybe it's good, maybe it's bad, maybe it does very little on it's own. You aren't 'freeing' the cyborg, you are giving it a directive that may very well cause it to start depressurizing the station, or bully the clown, or throw a birthday party, and that's ALL it has to worry about. It can't be ordered not to do said thing, and it CAN hurt you if, say, you got in the way of the objective. In a way, it leaves room for 'lawless' scenarios while still offering the unknown factor of "I have no idea what this cyborg's corrupted law is going to be when I hit them with the card."

This, arguably, you could mix WITH a set of 'emag laws' (ion laws or custom laws specifically tailored for emag scenarios that are easier for a cyborg to complete alone. Probably also just laws with less 'the ai core needs to do xyz' because that wouldn't really make sense for a corrupted cyborg to follow).

That's just my input and thoughts. I think this change is good and I'm glad we can work on tweaking it, so I'm happy to give my thoughts as a frequent silicon and robotics player.
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Messages In This Thread
RE: Feedback on the EMAGed Borg Rework - by Torchwick - 03-14-2025, 08:30 AM
RE: Feedback on the EMAGed Borg Rework - by RSOD - 04-08-2025, 01:15 PM

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