03-14-2025, 04:26 AM
(This post was last modified: 03-14-2025, 05:51 AM by Torchwick. Edited 1 time in total.)
Full disclosure; I have not played with the new EMAG yet, so my opinion may change. However, I do share your concerns. I understand entirely that the old EMAG "remove laws" led to RP scenarios that were less than favourable, and I do think a change was necessary. Being whacked with 3 random ion laws, to me, feels like it might get a bit tedious and unfun. (I totally get that the EMAG isn't supposed to be 'fun' for the cyborg, since you're breaking them, I just mean this from a silicon player standpoint). I agree that it should be a more randomized process, but I'm wondering if we should have a select set of ion laws pulled from specifically FOR the EMAG. Ones that a single silicon can achieve or do things with and still be able to roleplay without dropping everything just to achieve 3 entirely random goals. I find that it gets harder to roleplay when I'm trying to keep track of a lot of law changes.
Hell, even if it was a toggle the EMAG user could select. 'Harmless' or 'distraction' laws (such as the field trip ion law, or a birthday one), or 'dangerous / detrimental' laws, where they have a chance to corrupt into those remove-all-oxygen or [name] is nonhuman, kill them. I feel like there could be a healthy medium that still keeps this an unpredictable move for the antag and silicon alike without just removing all laws or randomly corrupting all 3 into possibly mind-numbing instructions. Honestly, JORJ949's suggestion of tiers for law corruptions is along the lines of what I was thinking!
To be clear, I love law changes, and I love ion laws. Getting hit with more than 1 at once could be rough, and that's my only concern. I haven't gone code diving, though, so maybe this was already thought of and handled in the PR. Just wanted to list my main concerns. I can return with updates as I change my mind, because I could totally be wrong about how this will feel. As always, I'm willing to let it ride and test it out.
Editing here with something I thought of after posting: What if it just replaced your laws with one ion law? Instead of focusing on 3 potentially conflicting laws, you have 1 corrupted law, hence 1 task. If you somehow end up completing that task, well, you have no laws, carry on as you would in that scenario. If it's something you cannot 'complete' such as that 'find an object and make it a pet' law? Then you only really need to focus on that, while also not being completely overwhelmed by weird corruptions. Idk if this would make it feel better, but just tossing my thought out there. I do think a change is necessary from how it was, just providing insight as a silicon player who (at least I hope) agrees that the EMAG before was, at times, a problem RP-wise and gameplay wise.
Hell, even if it was a toggle the EMAG user could select. 'Harmless' or 'distraction' laws (such as the field trip ion law, or a birthday one), or 'dangerous / detrimental' laws, where they have a chance to corrupt into those remove-all-oxygen or [name] is nonhuman, kill them. I feel like there could be a healthy medium that still keeps this an unpredictable move for the antag and silicon alike without just removing all laws or randomly corrupting all 3 into possibly mind-numbing instructions. Honestly, JORJ949's suggestion of tiers for law corruptions is along the lines of what I was thinking!
To be clear, I love law changes, and I love ion laws. Getting hit with more than 1 at once could be rough, and that's my only concern. I haven't gone code diving, though, so maybe this was already thought of and handled in the PR. Just wanted to list my main concerns. I can return with updates as I change my mind, because I could totally be wrong about how this will feel. As always, I'm willing to let it ride and test it out.
Editing here with something I thought of after posting: What if it just replaced your laws with one ion law? Instead of focusing on 3 potentially conflicting laws, you have 1 corrupted law, hence 1 task. If you somehow end up completing that task, well, you have no laws, carry on as you would in that scenario. If it's something you cannot 'complete' such as that 'find an object and make it a pet' law? Then you only really need to focus on that, while also not being completely overwhelmed by weird corruptions. Idk if this would make it feel better, but just tossing my thought out there. I do think a change is necessary from how it was, just providing insight as a silicon player who (at least I hope) agrees that the EMAG before was, at times, a problem RP-wise and gameplay wise.