03-13-2025, 01:04 PM
I wrote this all up on the Github then realized it was far too long, so I'm making it a thread and commenting a link to it on the PR. For those who would wish to read the PR, please go here: https://github.com/goonstation/goonstation/pull/22547
This is written from the perspective of me, as a Silicon-main who frequents RP. I haven't played much EMAGed Borg or Borg on Classic, so I'll leave that to people who play it more often to comment on from the perspective of Server 1.
I feel like this creates a weird dynamic where getting EMAGed just will feel really bad for the Silicon given how low-effort EMAGing is. It definitely shouldn't be a straight positive for them, mind you, but this feels like it'd be incredibly punishing after the first few times. I think it's too far of a change. I don't quite get the point of "Letting borgs have fun with Ion Laws more often" - What makes Corrupt Laws fun to me is the fact that all the other Silicons are working in tandem. This isn't that, and I feel it will very quickly become a slog if I'm having to carry out three specific Ion Laws at once with no other Silicons to help or bounce off of.
I've said this before when this change has been brought up in the discord - I believe looser, more 'malicious Laws' which still drive Silicons to be a distraction and an issue while restricting their options to rampage is the way to go if we're changing how the EMAG effects Cyborgs. Laws which are similar to the current antagonist Objectives, albeit this time mandatory this time. Stuff like having to take over a portion of a department, go on a thefting spree or other minor crimes. Maybe the odd major crime thrown in there. It directs the Silicon to do something in the round that makes the rest of the crew go "This Silicon is broken, let's fix them." while avoiding, for the most part, rampages and plasmafires. I think this solves the issues you mentioned while being more entertaining for those involved. Gives them a clear cut objective but how they get there is up to them. I am aware that there are a good few murder Laws in there but getting "All personnel are to be provided with fresh fruit and vegetables. Pursue no other objective." sounds like a really shitty time solo.
I really feel like this PR fails to consider how this will play for the Cyborg, instead just coming off as annoyed at how some Cyborgs sometimes play the current EMAG as an excuse to rampage or do nothing. I know the EMAG isn't satisfying currently but this isn't the solution in my opinion.
Sorry if this was a lot!! I have heavy opinions on this. Oops.
This is written from the perspective of me, as a Silicon-main who frequents RP. I haven't played much EMAGed Borg or Borg on Classic, so I'll leave that to people who play it more often to comment on from the perspective of Server 1.
I feel like this creates a weird dynamic where getting EMAGed just will feel really bad for the Silicon given how low-effort EMAGing is. It definitely shouldn't be a straight positive for them, mind you, but this feels like it'd be incredibly punishing after the first few times. I think it's too far of a change. I don't quite get the point of "Letting borgs have fun with Ion Laws more often" - What makes Corrupt Laws fun to me is the fact that all the other Silicons are working in tandem. This isn't that, and I feel it will very quickly become a slog if I'm having to carry out three specific Ion Laws at once with no other Silicons to help or bounce off of.
I've said this before when this change has been brought up in the discord - I believe looser, more 'malicious Laws' which still drive Silicons to be a distraction and an issue while restricting their options to rampage is the way to go if we're changing how the EMAG effects Cyborgs. Laws which are similar to the current antagonist Objectives, albeit this time mandatory this time. Stuff like having to take over a portion of a department, go on a thefting spree or other minor crimes. Maybe the odd major crime thrown in there. It directs the Silicon to do something in the round that makes the rest of the crew go "This Silicon is broken, let's fix them." while avoiding, for the most part, rampages and plasmafires. I think this solves the issues you mentioned while being more entertaining for those involved. Gives them a clear cut objective but how they get there is up to them. I am aware that there are a good few murder Laws in there but getting "All personnel are to be provided with fresh fruit and vegetables. Pursue no other objective." sounds like a really shitty time solo.
I really feel like this PR fails to consider how this will play for the Cyborg, instead just coming off as annoyed at how some Cyborgs sometimes play the current EMAG as an excuse to rampage or do nothing. I know the EMAG isn't satisfying currently but this isn't the solution in my opinion.
Sorry if this was a lot!! I have heavy opinions on this. Oops.