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Curse artifacts feel overtuned
#2
An active curser is between an activated firesurge artifact and an activated artgen artifact. Dangeous to the sorrounding but not insta-gibbing. And i think that was an empty design space which this has filled. The only comparison to that were rare chem artbombs, e.g. ones spewing out clouds of uranium or cfl3.

So overall, i think that is a fine place to be. They are really rare.

I would rather look at other artifacts which are too "fair", e.g. chembombs which have a too high delay fir low impact or artgens and borger, which you can identify by examining them.

Scientists right now don't need to read the informations given by their machines and can mostly safely identify the artifacts -after- they have been activated.
That would also solve that problem with the curser. Don't activate, but identify it.
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Messages In This Thread
Curse artifacts feel overtuned - by RubberRats - 03-12-2025, 07:32 PM
RE: Curse artifacts feel overtuned - by Lord_earthfire - 03-13-2025, 12:10 AM
RE: Curse artifacts feel overtuned - by Lt487 - 03-13-2025, 05:07 AM
RE: Curse artifacts feel overtuned - by Kotlol - 03-13-2025, 06:18 AM
RE: Curse artifacts feel overtuned - by Kotlol - 03-19-2025, 04:09 AM
RE: Curse artifacts feel overtuned - by NOOT - 03-19-2025, 04:32 AM
RE: Curse artifacts feel overtuned - by Skotcher - 04-17-2025, 03:43 PM
RE: Curse artifacts feel overtuned - by glowbold - 04-17-2025, 05:24 PM

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