03-12-2025, 04:33 PM
(This post was last modified: 03-12-2025, 04:34 PM by RSOD. Edited 2 times in total.)
"what do you mean!! you can already break crates open you doofus!!!"
right now, the only ways to break crates open is with a shuttle, explosions or breaching charges(?), which makes cardlocked crates unopenable without access unless you have a space suit and are willing to push the crate over to the mining shuttle, be extremely loud or break into the armory
WHAT AM I SUGGESTING?
when on harm intent, make hitting crates similiar to hitting a locker. slightly damages it, and prolonged damage breaks the lid off, making it uncloseable and throwing out a bunch of sparks in the process.
normal cardlocked crates have about 200 hp, armory cardlocked crates would have 1.5x - 2x that
WHY?
cargo's already a nightmare to keep under covers, since every order is sent out and logged if you're a sleeper / traitor out of TC trying to get weapons, at least let us break crates open with a bit of hard work.
right now, the only ways to break crates open is with a shuttle, explosions or breaching charges(?), which makes cardlocked crates unopenable without access unless you have a space suit and are willing to push the crate over to the mining shuttle, be extremely loud or break into the armory
WHAT AM I SUGGESTING?
when on harm intent, make hitting crates similiar to hitting a locker. slightly damages it, and prolonged damage breaks the lid off, making it uncloseable and throwing out a bunch of sparks in the process.
normal cardlocked crates have about 200 hp, armory cardlocked crates would have 1.5x - 2x that
WHY?
cargo's already a nightmare to keep under covers, since every order is sent out and logged if you're a sleeper / traitor out of TC trying to get weapons, at least let us break crates open with a bit of hard work.