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New Antag Idea: Prisoner
#23
How does that solve the first problem? I mean, the very concept of bucklecuffing was so heinous that they made it so you can always remove handcuffs, even when strapped to a chair. And yet you're suggesting bucklecuffing an entire job, from the start of the round, indefinitely, until someone else manages to give them something to do? You have to find a way to fix that before it's a viable idea.
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