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Psychic Antag Idea
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(03-06-2025, 05:26 PM)Frank_Stein Wrote:
I do like the idea. We do have some mutations that already build towards psychic abilities, I think if this antag were to exist it would make sense to give those as freebies and have other powers develop.

How about some kind of aggressive action like absorbing the minds of people as a means of "leveling up"
It would leave the body alive, but the players mind would get absorbed into the psychic similar to changelings hivemind. You can give those players fun little mini-roles like acting as hallucinations the Psychic creates

Maybe job role determines what kind of branch you're developing, or more simply certain roles are worth more "brain points"

It goes without saying tinfoil hats should act as armor against them

Yes, I like that idea, I’ve been having trouble on what to make the first levels of powers, because atleast until level 3 you should just have basic and stereotypical psychic abilities and should not have chosen a particular path yet.

And I am a bit indecisive about the absorbing mind part, but as they are a aggressive antag it should only be fitting they do need to do aggressive actions, also it’ll be fun for the people they kill to help the psychic kill more people.

Perhaps each psychic type could have a special use for these acquired minds, like pyromaniac can burst out ‘embers’ which are weak player controlled antags that lose power as they move away from the pyromaniac but make a path of fire wherever they move, and burst into a small 3x3 flame upon death. I do also really like your idea as making them hallucinations as well just to make it as debilitating as possible

And as for the tinfoil hat, yeah I think that’s perfect, didn’t even think about that until you said it, lol

Also another idea I thought of is if you absorb someone’s mental energy, their body becomes ‘braindead’ and they are just a still alive body but with no one home. I feel like it would be much more grim to have rows of still alive but motionless humans in like the morgue. Perhaps also if the psychic dies the bodies will gain their minds back, so it’ll encourage the crew to save them and kill the psychic.

Maybe it’s a bad idea, idk. I feel like if people die to a antag that can revive them or give them something to do after death, like vamp or ling, they kind of get a lot more frustrated if they simply just die. But that’s kind of just a non-issue
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Messages In This Thread
Psychic Antag Idea - by FlyzerMizer - 03-06-2025, 10:28 AM
RE: Psychic Antag Idea - by RSOD - 03-06-2025, 03:33 PM
RE: Psychic Antag Idea - by FlyzerMizer - 03-06-2025, 04:03 PM
RE: Psychic Antag Idea - by Frank_Stein - 03-06-2025, 05:26 PM
RE: Psychic Antag Idea - by FlyzerMizer - 03-07-2025, 04:18 AM
RE: Psychic Antag Idea - by Lefinch - 03-07-2025, 12:31 PM
RE: Psychic Antag Idea - by FlyzerMizer - 03-07-2025, 01:34 PM
RE: Psychic Antag Idea - by Confuseddp - 03-07-2025, 12:44 PM
RE: Psychic Antag Idea - by Frank_Stein - 03-07-2025, 04:47 PM
RE: Psychic Antag Idea - by Mikeistaken - 03-07-2025, 07:43 PM
RE: Psychic Antag Idea - by FlyzerMizer - 03-08-2025, 05:37 AM
RE: Psychic Antag Idea - by Mouse - 03-08-2025, 06:45 AM
RE: Psychic Antag Idea - by RSOD - 03-08-2025, 10:40 AM
RE: Psychic Antag Idea - by FlyzerMizer - 03-14-2025, 05:22 AM
RE: Psychic Antag Idea - by RSOD - 03-15-2025, 05:53 AM
RE: Psychic Antag Idea - by FlyzerMizer - 03-17-2025, 04:34 AM

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