11-22-2013, 09:27 AM
Personally, I like the access restrictions. Giving the traitor a heads up when he hears me asking for access, or buying him a few extra minutes while I go get tools to bust his ass makes for more interesting encounters than a supercop with all access, 5 guns and a chip on his shoulder. Since security got its own set of insulated gloves I rarely alter my access. Although from what you're saying it sounds like we should swap RD access with teleporter non-access, we need the teleporter for the prison station (despite the fact i literally never use this place, mostly because i forget it exists) and head offices should be restricted to specific heads and the captain.