03-01-2025, 07:49 AM
Another day where there is a NERF SECURITY PLZ topic.
The thing is.. security has to handle a lot of stuff then just antagonists. Especially on roleplay.
Security is there to help resolve things. The guys you turn to, to end possible conflicts. Even mr. mcangry mcdrunken face the tourist.
By nerfing cuffs, not only are you weakening security.. but anything using cuffs, including antagonists who have access to cuffs.
It just makes the game overall less fun...
It will prompt a result of: "Can we have an item that can be used over cuffs that stops people from escaping my traps?"
Thus we get restraining jackets AGAIN or an equivalant like rope.. and then people will hate you for the rest of your life. Cause permacuffed till someone busts you out is even LESS FUN!
But I am fine with more ways to get out of cuffs. Like you can prep for it or funny yet.. a trait that makes you pop your arm out of your socket to escape. But in doing so you lost use of your left arm till a doctor gets it back on.
The thing is.. security has to handle a lot of stuff then just antagonists. Especially on roleplay.
Security is there to help resolve things. The guys you turn to, to end possible conflicts. Even mr. mcangry mcdrunken face the tourist.
By nerfing cuffs, not only are you weakening security.. but anything using cuffs, including antagonists who have access to cuffs.
It just makes the game overall less fun...
It will prompt a result of: "Can we have an item that can be used over cuffs that stops people from escaping my traps?"
Thus we get restraining jackets AGAIN or an equivalant like rope.. and then people will hate you for the rest of your life. Cause permacuffed till someone busts you out is even LESS FUN!
But I am fine with more ways to get out of cuffs. Like you can prep for it or funny yet.. a trait that makes you pop your arm out of your socket to escape. But in doing so you lost use of your left arm till a doctor gets it back on.