03-01-2025, 07:46 AM
(This post was last modified: 03-02-2025, 08:09 AM by Lefinch. Edited 3 times in total.
Edit Reason: I'm easily distracted.
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(03-01-2025, 05:55 AM)Mouse Wrote: It'd be nice if we expanded job-specific descriptions in general. The framework is already there but it's not really used outside of some captain gear afaik. Clowns might have a few, other than the "this is a funny looking item" thing appended to everything which I would assume comes from a different line of code.
HoS's mug, but I'd tend to agree. Not for everything just because of the workload but a little more spice would be nice. I just liked it for the HoP's ant farm because the space equivalent of human resources having a rorshach test seems funny.
EDIT: whoopsiedoodle, the whole original point of replying was missed: I really like the idea of variable cuff times in general, the clown is good one in general though as a nice testbed for it (and because it's funny) but if it worked fine on the clown might work well elsewhere.
EDIT EDIT: (They're now real, entirely on my broken fork. They're awful)