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New Antag Idea: Prisoner
#21
The two issues with Prisoner round are

1) A player gets to sit in the brig for however long it takes someone else to bust out. I.E. no gameplay until an outside force decides it's time for that player to actually be able to do something.

2) Guards have no real reason not to do whatever they want to with the prisoner. Sure, killing or welding inside a locker might be a bit much, but there's nothing stopping them from crating the prisoner and flying him out to Zeta, or whatever.

Therefore, the two big hurdles to take care of are A: giving that player something to actually do while waiting for rescue. And B: giving a foolproof way for whoever will be rescuing the prisoner a way to find them. That's why I suggested the infiltrator android, it gives the player a character to control, and since he can just bop back over to his own body, he'll always know where he's located. Tying it into an ID tracker or radio means that all the guards have to do is remove the ID or radio, and he's effectively invisible to his saviors.
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