
alright just hear me out please.
PROBLEM: cuffs are in a kind of eh ground where you'll either be cuffed for 10 seconds or 2 hours. that's no fun!
unless you actively plan ahead for being cuffed (cyborg arms, freedom implants) or be equipped by default with an anti-cuff (being a ling, being a vampire) you're essentially screwed and it's game over when you get cuffed.
okay rant over, here's the proposal.
WHAT: simply put, make cuffs wear down when you try to escape out of them. inspecting someone cuffed will show a rough estimate of the cuff's condition, and you'll get messages about the status of the cuffs when breaking out of them.
essentially, shortens the escape time until it's either almost instant or they just break.
this means you'll still be able to hold someone for a few minutes (think like two to four), but beyond that you're risking if the victim wasn't planning to cooperate
WHY: make cuffs less punishing. it's annoying getting cuffed by a traitor with stuns / sec and being cuffed until the end of time, because they'll occasionally push or pull you to cancel your 50 second long fucking action bar that you spent 3 minutes trying to fill.
okay that's the suggestion you can go now (maybe leave a comment too)
(this was discussed on the discord, i'm just making a post on behalf of the bunch of people including me that were talking about it)
PROBLEM: cuffs are in a kind of eh ground where you'll either be cuffed for 10 seconds or 2 hours. that's no fun!
unless you actively plan ahead for being cuffed (cyborg arms, freedom implants) or be equipped by default with an anti-cuff (being a ling, being a vampire) you're essentially screwed and it's game over when you get cuffed.
okay rant over, here's the proposal.
WHAT: simply put, make cuffs wear down when you try to escape out of them. inspecting someone cuffed will show a rough estimate of the cuff's condition, and you'll get messages about the status of the cuffs when breaking out of them.
essentially, shortens the escape time until it's either almost instant or they just break.
this means you'll still be able to hold someone for a few minutes (think like two to four), but beyond that you're risking if the victim wasn't planning to cooperate
WHY: make cuffs less punishing. it's annoying getting cuffed by a traitor with stuns / sec and being cuffed until the end of time, because they'll occasionally push or pull you to cancel your 50 second long fucking action bar that you spent 3 minutes trying to fill.
okay that's the suggestion you can go now (maybe leave a comment too)
(this was discussed on the discord, i'm just making a post on behalf of the bunch of people including me that were talking about it)