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tone down fireball a bit.
#10
UrsulaMejor Wrote:The whole point of a wizard is he's like the changeling, a nightmare if you try to take him out alone.

also, taking away homing would be more of a buff than a Nerf since It'd allow you to fire safely with less regard for self-impact potential and the ability to fire at a group of targets without messing around with menus. not only that, but hiding behind a window or locker will no longer help because if it explodes at the edge of an obstacle it'll still catch you in its radius; whereas with homing it won't explode at all if you run away.

If you're fighting a fireball wizard, run straight for him. He'll fireball at you, it'll home in on you standing next to him, you'll both explode, you'll receive medical attention and he'll be staffless, potentially limbless, and mobbed by all those friends you brought with you., you did bring friends, right?

When one Guy has to take down 50 people, he deserves a little oomph.

The non-homing fireball would allow for dodging and you could still run at him/away from him if you wanted. Like I said it's not that it's strong it's that it's TOO strong.
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