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The State of Vampires on RP
#4
Just spitballing some ideas to make vamps feel better to play as I do agree compared to other antags vamps can feel (worse/more frustrating) to play

Losing blood when you are bleeding as a vamp just feels bad even if it makes sense, I think that should be reduced/removed

Increasing the amount of blood per human would go a long way especially now as you cant aid your blood scaling from non human sources anymore, though I would want the cost of thralling to increase relative to the buff of how much blood you get per human.

Give something more to vampires at 0 blood, maybe allow their glare to disorient people with sunglasses? Just something to give them a bit more of an edge against a sunglasses staffie

There are a lot of niche counters to vamps that can really beat on em I would not be that upset if some of them get scaled back or just removed tbh
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Messages In This Thread
The State of Vampires on RP - by Retrino - 01-27-2025, 03:27 AM
RE: The State of Vampires on RP - by Emimiyu - 01-27-2025, 03:48 AM
RE: The State of Vampires on RP - by Chatauscours - 01-27-2025, 07:48 AM
RE: The State of Vampires on RP - by Lt487 - 01-27-2025, 08:01 AM
RE: The State of Vampires on RP - by Kateaclysm - 01-27-2025, 08:59 AM
RE: The State of Vampires on RP - by Solenoid - 01-27-2025, 10:36 AM
RE: The State of Vampires on RP - by NOOT - 01-27-2025, 12:57 PM
RE: The State of Vampires on RP - by Kotlol - 01-27-2025, 05:14 PM

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