11-20-2013, 08:47 PM
Idea to make a prisoner antag more interesting.
Prisoner game mode:
1 prisoner in brig.
2/3 unknown accomplices, disguised in the crew and only given the objective to break the prisoner out using whatever tools they can find. To make things more interesting the acomplices might have little to no traitor items, because then they have to steal what they can in order to break the dude out, or barge into security and try to avoid stun batons and taser fire.
Security will know the prisoner will have people trying to break them out, but that's the point, it's traitor hardmode with the traitors being forced to whip up an escape plan that won't harm the prisoner but will break them out. e.g Preferably break the prisoner out without getting them killed in the process.
Killing the prisoner as security or a member of the crew is probably metagaming and less fun.
Instead the crews objective should be capture or kill the accomplices and then call the shuttle.
Prisoner game mode:
1 prisoner in brig.
2/3 unknown accomplices, disguised in the crew and only given the objective to break the prisoner out using whatever tools they can find. To make things more interesting the acomplices might have little to no traitor items, because then they have to steal what they can in order to break the dude out, or barge into security and try to avoid stun batons and taser fire.
Security will know the prisoner will have people trying to break them out, but that's the point, it's traitor hardmode with the traitors being forced to whip up an escape plan that won't harm the prisoner but will break them out. e.g Preferably break the prisoner out without getting them killed in the process.
Killing the prisoner as security or a member of the crew is probably metagaming and less fun.
Instead the crews objective should be capture or kill the accomplices and then call the shuttle.