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Emagging a borg should emag it's limbs
#7
In very short, I think its fine. I could point out things like the QM console for varied emag functionality, the visual clue for borgs akin to the door. However, given that your reply directly brings up "lawless and mostly undetectable perfectly efficient antag production" I compare it to the original statement of "better aesthetic" and "This is a small but impactful thing" and find contradiction, especially on the "Small" part. That feels like discussing.

I think this is actually something if felt strong about is actually a bigger discussion about the EMAG on Borgs, not an idea for an alternative. I really like the idea itself again, but I think it's cart-before-horsing the bigger discussion here: How do people feel about the EMAG and Borgs.

A cool idea is great but like I said before: That's a big change for two groups of people and I wouldn't want to gloss over that for a cool idea I like. So I threw out a different alternative that side-steps the interaction with the original emag functionality because you said it was an aesthetic thing, but it appears there's more to this than that.

There's a lot of borg players either irregularly or regularly, and a lot of people who use this this exact methodology for their gimmicks, and I think it's probably worth discussing that first before changing it for any idea. However however, as it's not really something I do much hopefully as people discuss it here it might turn out people might agree that the current functionality doesn't work out, and that's great because we have a nice alternative idea ready to go.
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RE: Emagging a borg should emag it's limbs - by Lefinch - 01-01-2025, 10:56 AM

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