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Emagging a borg should emag it's limbs
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I like the idea, but it also I would argue vastly changes one of the major game and roleplay dynamics for both antags and a significant group of people. I do not think this is one of those "huh that makes sense and is cool" changes when you are fundamentally going from "Emags are a gamble for antags and lawlessness for the borg, and -anything- could happen" to "Everyone has an easy excuse and even higher visibility for all borgs emagged to get a validating"

Further, I posit that it doesn't actually fit the EMAG pattern, wherin an emag's effects are usually visually distinct but not painfully apparent. Doors are jammed open, but there might be other reasons for that. The QM console looks fine until you look at bit harder. Borgs look fine unless you happen to notice that little spark/odd behaviour. Beepsky does not rotate around the map screaming, they just spark up and go nutty when spotting someone.

However, I think the idea in of itself is pretty fun, and fun is good. My compromise would be a double-emagged borg does this. Two slaps and that thing's off to the races. This meets your aesthetic argument while not treading into an area that brings a fundamental change. If we -want- that change, that's a different discussion I feel like needs to be an up front thing and the main subject of discussion.
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RE: Emagging a borg should emag it's limbs - by Lefinch - 01-01-2025, 06:17 AM

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