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[MERGED PR] Removes the security alert HUD button
#28
(12-29-2024, 07:06 AM)Chatauscours Wrote: Vampire ice bats, PDA bombs, thieving grappling tool, dragging someone off to space, CO2 flood, stealthy enough KO poisons, arcfiend jamming ability, lube slipping into space, telegunning someone away after the alert, packethacking alerts to send them to 5 different locations at the same time, pickpocket gun will all either prevent the alert from popping or will make it about as useful as those back and forth debates..

You should probably question yourself why most of these (except the arcfiend jammer) are not used more often.

The fail rate or the effort needed for many of these options is far too high for them to be a counter against a single security mechanic (e.g. KO poisons are too obvious due to multiple nerfs). In contrast, the emergency button drastically decreased the fail rate of calling for help. You can't deny that this was a massive buff to security officers that flew under the radar when the initial PR that introduced the button was approved.

If there would be something like e.g. a telecom dish you could blow or cut from power up to prevent this, now that would be a solution.
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RE: [PR] Removes the security alert HUD button - by Lord_earthfire - 12-29-2024, 11:44 AM

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