12-22-2024, 02:36 PM
(This post was last modified: 12-22-2024, 02:38 PM by Lord_earthfire. Edited 4 times in total.)
(12-22-2024, 12:32 PM)Cal Wrote: already a thing. population based.
As far as i know the number of sec slots is not set in stone at round starts and grows with late join, is it? Because if it isn't, and i feel like that is the case, the amount of secoff slots grows with latejoins while the antag count does not, which could explain some imbalances during high-pop. I experienced quite an improvement when leah added the functionality of partly counting non-readied players for antag count.
Aaaaanyway, because thinking about sec balance made me think of other issues/pet-peeves i have, i made a PR as a small suggestion to combat some of the worse aspects of sec equipment use: https://github.com/goonstation/goonstation/pull/21796
(I know you can do the same with the taser shotgun, but that runs under "if it switches to use an alternative for the same effect, pull out the nerf bat again")