12-19-2024, 07:00 AM
(This post was last modified: 12-19-2024, 07:19 AM by Mouse. Edited 3 times in total.)
Part of the purpose of microbombs is to punish mindless violence, both on the crew's end and on the antags' end. I've used a well-timed succumb to take out rampagers I found particularly obnoxious (with a clonescan first) before. If you're going for greentext and your goals aren't overly violent it's an effective way to get security off your back.
edit: also, tactical succumbs are a very important part of good nukie play - if the crew gets your weapon your team is usually fucked and explosions have a good chance of taking out the weapon or at least your ammo pouch
edit2: and that gear destruction isn't just important on nukeops rounds; i've ended rounds with multiple firearms and melee weapons as a nonantag because we happened to have a lot of rampagers who weren't nearly as robust as they thought they were and who didn't see the need for micros - which ends up being unfair to the traitors trying to be a bit more subtle with their murder because if i stumble across them murdering (or if, god forbid, i'm their target) my options are now no longer yellowhand/chairflip/rat them out over radio
edit: also, tactical succumbs are a very important part of good nukie play - if the crew gets your weapon your team is usually fucked and explosions have a good chance of taking out the weapon or at least your ammo pouch
edit2: and that gear destruction isn't just important on nukeops rounds; i've ended rounds with multiple firearms and melee weapons as a nonantag because we happened to have a lot of rampagers who weren't nearly as robust as they thought they were and who didn't see the need for micros - which ends up being unfair to the traitors trying to be a bit more subtle with their murder because if i stumble across them murdering (or if, god forbid, i'm their target) my options are now no longer yellowhand/chairflip/rat them out over radio