12-18-2024, 10:31 PM
I have seen quite a few times where an antagonist will use succumb to manually detonate microbombs within them. Suicides have a relatively low chance to set off microbombs to my knowledge (or don't at all) and succumb is basically like doing suicide. The risk to using microbombs is the little control you have over them, and people can buy up to 10 microbombs to give an explosion similar to a TTV.
Using the succumb command does have its uses, such as dying on the ground for 3 minutes in an a-zone and wanting to get it over with, or to make the timing of your death dramatic in roleplay, but using the succumb command should not detonate microbombs. As it is now, it can be used the moment you enter crit to die on the spot before anyone can really react, someone being in crit is not something you notice quickly, usually it only occurs to people once they hear the first gasp, but you can explode before even hitting that point with the right set up (such as taking a high amount of tox damage, which is invisible to anyone who isn't a doctor) then entering crit through some other form of damage to then explode before anyone knows what's going on.
It doesn't feel fair to face, nor is it fun to be a victim to it, and sure they can't be cloned but generally anyone around them won't be able to be cloned either, and you can easily take out an entire security team (along with whatever department they're in) with a 10 microbomb detonation since generally security doesn't back off until the person is in crit when they're going lethal, and this can be triggered even when they're not going lethal just by using the right setup.
I don't see any reason to not make this change, as allowing someone to manually detonate microbombs was an issue before with the change to how it interacts with suicide. While it does require a bit more effort than just doing a suicide, it's just as unpreventable under most circumstances.
Using the succumb command does have its uses, such as dying on the ground for 3 minutes in an a-zone and wanting to get it over with, or to make the timing of your death dramatic in roleplay, but using the succumb command should not detonate microbombs. As it is now, it can be used the moment you enter crit to die on the spot before anyone can really react, someone being in crit is not something you notice quickly, usually it only occurs to people once they hear the first gasp, but you can explode before even hitting that point with the right set up (such as taking a high amount of tox damage, which is invisible to anyone who isn't a doctor) then entering crit through some other form of damage to then explode before anyone knows what's going on.
It doesn't feel fair to face, nor is it fun to be a victim to it, and sure they can't be cloned but generally anyone around them won't be able to be cloned either, and you can easily take out an entire security team (along with whatever department they're in) with a 10 microbomb detonation since generally security doesn't back off until the person is in crit when they're going lethal, and this can be triggered even when they're not going lethal just by using the right setup.
I don't see any reason to not make this change, as allowing someone to manually detonate microbombs was an issue before with the change to how it interacts with suicide. While it does require a bit more effort than just doing a suicide, it's just as unpreventable under most circumstances.