12-17-2024, 04:27 PM
It's already been said, but the detective's main strength should be it's forensic abilities. I'm not suggesting we get rid of forensic scanners from officers or anything... But make the detective much, MUCH better at it than any security officer - or even the HoS - could be.
The detective could be the only one capable of providing an exact time of death, as well as be able to examine the body for particular traumas to determine the cause of death. If the team is lacking a detective, medical can provide limited details with an autopsy, but if a detective is on shift, security should have an easy leg-up when it comes to investigations rather than just asking the poor alcoholic for a forensic scan out of the goodness of their heart.
Furthermore, I think the detective could also have a niche if it was the role that had the most access to tracking and surveillance equipment. The bloodtrak is an excellent tool and it works well, but I think we could give them even more to help them accomplish this. Tools that are similar to the bloodtrak - morally dubious, but are much better at certain things than what security can access. I'm thinking stuff like:
- Silent application tracking implants that give live updates on a person's whereabouts on-station.
- Beakers of an invisible solution you can apply to an item that melts the tips of gloves and gives away fingerprints without removing gloves.
- Deployable, tiny security cameras that can be placed in inconspicuous areas, viewable similar to the camera helmets.
- Perhaps a passive with detective training that tells the player what gun is being fired, if you hear the gunshots?
The detective could be the only one capable of providing an exact time of death, as well as be able to examine the body for particular traumas to determine the cause of death. If the team is lacking a detective, medical can provide limited details with an autopsy, but if a detective is on shift, security should have an easy leg-up when it comes to investigations rather than just asking the poor alcoholic for a forensic scan out of the goodness of their heart.
Furthermore, I think the detective could also have a niche if it was the role that had the most access to tracking and surveillance equipment. The bloodtrak is an excellent tool and it works well, but I think we could give them even more to help them accomplish this. Tools that are similar to the bloodtrak - morally dubious, but are much better at certain things than what security can access. I'm thinking stuff like:
- Silent application tracking implants that give live updates on a person's whereabouts on-station.
- Beakers of an invisible solution you can apply to an item that melts the tips of gloves and gives away fingerprints without removing gloves.
- Deployable, tiny security cameras that can be placed in inconspicuous areas, viewable similar to the camera helmets.
- Perhaps a passive with detective training that tells the player what gun is being fired, if you hear the gunshots?