12-15-2024, 03:46 AM
I remember an old topic that I want to paraphraze here (not gonna look for it)
"Security vs Antagonists isn't just a balance of items/powers. It's also about different skill bases"
Essentially... it means Security vs Antags depends on the skill of players and for a while people complained about antags being too strong... and it quickly became: "Security doesn't coordinate and detain. They ran in swinging their batons to only get bananapeel slipped and their batons taken and used against them"
Essentially security was too stupid.
Then security got way more skilled and coordinated. We got more HoSes each round so there was more direction. Then antags started complaining that SECURITY IS TOO STRONG, but it quickly became known this was the intentional design.
Eitherway as I see it. Security is balanced to deal with the best and most coordinated antags. (Such as Gangs and Nukies)
And to your typical traitor... security seems busted. Cause it's 1 guy vs the whole of security.
"Security vs Antagonists isn't just a balance of items/powers. It's also about different skill bases"
Essentially... it means Security vs Antags depends on the skill of players and for a while people complained about antags being too strong... and it quickly became: "Security doesn't coordinate and detain. They ran in swinging their batons to only get bananapeel slipped and their batons taken and used against them"
Essentially security was too stupid.
Then security got way more skilled and coordinated. We got more HoSes each round so there was more direction. Then antags started complaining that SECURITY IS TOO STRONG, but it quickly became known this was the intentional design.
Eitherway as I see it. Security is balanced to deal with the best and most coordinated antags. (Such as Gangs and Nukies)
And to your typical traitor... security seems busted. Cause it's 1 guy vs the whole of security.