12-12-2024, 06:34 PM
(This post was last modified: 12-12-2024, 06:36 PM by JORJ949. Edited 1 time in total.)
(12-11-2024, 09:11 PM)Lord_earthfire Wrote:(12-11-2024, 04:35 PM)JORJ949 Wrote: I currently believe Sec/Antag is in a good spot, equally skilled players can and do have a fair fight, the problems arise when the sec and antags for the shift have a large skill difference, at least from a classic perspective.
The problem is on RP with high sec count. Because there are no fair fights if one side got a number advantage. And just with the dynamic of antags all not operating at the same time it's bound to happen once you hit a critical mass of security members (around 6-7). Of course if you balance for these number advantages, you are going to hammer on classic and low pop RP.
Then reduce the available officer slots, possibly increasing assistant slots. I agree too much sec is a problem, but IMO too LITTLE sec is more of a problem, especially on lowerpop rounds where theres nobody left to call the shuttle. I had a round earlier today where I find one officer alone with a signal jammer and a wrestlebelt and think "man ive gottem", then another secoff appears and im like "alright tricky fight but I got this", then another, oh boy this is getting tricky, then the HoS and im completely outmatched, all this while signal jammed mind you so they just happened to walk past (or heard idk)
EDIT: Rereading this what would probably work pretty nicely is decreasing sec slots on RP only, due to the much slower pace and tamer rounds where antags need to escalate with security before deleting them with a shotgun.