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SIGNIFICANT QOL changes to ranching
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(12-10-2024, 06:27 AM)cheekybrdy Wrote: Ranching seems unbalanced due to its high skill floor, but the adjustments needed to change that would be devastating for the ceiling. You can always learn how to nerd feeding intervals and ageinium, but if it was possible to decrease the skill floor without raising the ceiling I'd be all for it. People don't really sabotage pens or steal eggs which would harm ranchers if people did them but seeing as they don't there's control mechanisms that are in store at the moment if they become a problem. I would honestly agree with this in regards to classic if the pop going up reduced the average round length again. Back when the average round times are short 30-45 it was unplayable.

Only real general complaint with current balancing is rooster RNG, I'd really like at least something that tells you a egg's gender prehatch, or tells you a chick's. You can plan around rooster RNG and still get fucked by it. Either that or a optimised hatch order RNG wise considering what's also in the pen on classic if the pop goes up again. Ranching is on monkestation so code protection isn't the current reason from what I've heard, more dev choice iirc?

The problem is that I cannot identify feeding intervals because I can't examine them on a private server (example of why I hate it being secret) and a rancher just cannot access the means to make ageinium. That, and the RNG does hurt
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RE: SIGNIFICANT QOL changes to ranching - by Cal - 12-09-2024, 04:58 AM
RE: SIGNIFICANT QOL changes to ranching - by JohnnyJohn - 12-12-2024, 04:40 PM

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