12-11-2024, 04:22 AM
So the complaint is:
"You don't want ot kill or fight sec since it will just snowball out of control."
Yet... I seen time and time again. That if these aren't in place. People will kill sec, steal their baton and use it heavily against them or others.
Also.. let's not forget right now if sec item is taken. They got trackers on it so... you are basically declaring security to find you.
The problem right now is we are stuck between two outcomes.
"Antags want to avoid Sec at all cost."
"Antags will kill sec for their stuff."
Removing stuff like the tracker and security button.. the second will increase.
But if we leave it untouched the 1st will happen.
The biggest problem lays with Sec/Antag balancing.
Some antags are higher in numbs.
Other antags can snowball much more.
Some antags can have stuff that requires 2 security officers to fight it.
And with everything going on? The only security officer you want to kill and take stuff from is the detective.
Who doesn't have a weapon tracker.
Who doesn't have the alarm button on speed dial.
Who has items like the det-net goggles wich can absolutely turn the security records into a nightmare to maintan.
Who has LETHALS on them.
And while I am fine with the detective being the one most likely getting jumped. I feel like that's it's design philosophy.
I still think antags should NOT willingly engage with security to try and steal their stuff. You should only kill security if you absolutely have to or you are declaring war on security.
"You don't want ot kill or fight sec since it will just snowball out of control."
Yet... I seen time and time again. That if these aren't in place. People will kill sec, steal their baton and use it heavily against them or others.
Also.. let's not forget right now if sec item is taken. They got trackers on it so... you are basically declaring security to find you.
The problem right now is we are stuck between two outcomes.
"Antags want to avoid Sec at all cost."
"Antags will kill sec for their stuff."
Removing stuff like the tracker and security button.. the second will increase.
But if we leave it untouched the 1st will happen.
The biggest problem lays with Sec/Antag balancing.
Some antags are higher in numbs.
Other antags can snowball much more.
Some antags can have stuff that requires 2 security officers to fight it.
And with everything going on? The only security officer you want to kill and take stuff from is the detective.
Who doesn't have a weapon tracker.
Who doesn't have the alarm button on speed dial.
Who has items like the det-net goggles wich can absolutely turn the security records into a nightmare to maintan.
Who has LETHALS on them.
And while I am fine with the detective being the one most likely getting jumped. I feel like that's it's design philosophy.
I still think antags should NOT willingly engage with security to try and steal their stuff. You should only kill security if you absolutely have to or you are declaring war on security.