12-10-2024, 07:37 PM
I think it applies to both sides of the new player experience, but I digress. Could antagonists use diversified kits? Absolutely, without a doubt. Can security also do with some new features and things? Yes, I think so.
Security teams often are completely overrun, believe me, I know that. However, even though the potential is there for security to be trampled, it doesn't happen if the antagonists are snuffed out early on before they get their gear and or band together. How many times have you been caught by a stray taser bolt near the beginning of an antagonist round, and having the rest of it go way off the rails or just end? Given, this is a story generation game, so someone's antagonist plan not going 100% as planned is a good thing in my opinion. However, ending it with a poorly balanced stun and snuffing out the potential for later developments is not a good thing either.
A balance needs to be struck, and I think test merging some ideas such as the disorient reduction PR would be a great idea. If people hate it, revert it. If it need some tweaking, go back to the drawing board, discuss, and refine until we get it right. That's the process of development, and this is a game that is always going to be under development.
Regardless of when one has played or for how long, what is important is how the game is balanced NOW, not how it was in the past. With that, I'm going to bed zzz
Security teams often are completely overrun, believe me, I know that. However, even though the potential is there for security to be trampled, it doesn't happen if the antagonists are snuffed out early on before they get their gear and or band together. How many times have you been caught by a stray taser bolt near the beginning of an antagonist round, and having the rest of it go way off the rails or just end? Given, this is a story generation game, so someone's antagonist plan not going 100% as planned is a good thing in my opinion. However, ending it with a poorly balanced stun and snuffing out the potential for later developments is not a good thing either.
A balance needs to be struck, and I think test merging some ideas such as the disorient reduction PR would be a great idea. If people hate it, revert it. If it need some tweaking, go back to the drawing board, discuss, and refine until we get it right. That's the process of development, and this is a game that is always going to be under development.
Regardless of when one has played or for how long, what is important is how the game is balanced NOW, not how it was in the past. With that, I'm going to bed zzz