12-10-2024, 06:51 PM
(This post was last modified: 12-10-2024, 06:52 PM by klushy225. Edited 1 time in total.)
Even if this or that has already been nerfed, does that mean it's been balanced correctly or nerfed enough? I would say that 7 times out of 10 security comes out of a round victorious, and while I know it's not about winning or losing, I feel there is an inherent balance issue here. A counter point worth mentioning, however, is the tendency for security to be defeated when traitors team up. To this end I do think applying security officer training to sec gear would be a good idea. Additionally, the 'screw the newbies' mindset isn't really healthy for the growth and longevity of the game. Playing security or as an antagonist should be challenging, yes, but balanced. Of course, a 5k hour secmain will have a significant edge on a newer antagonist, but the security player should not ALWAYS beat the antagonist even in this scenario. The newer player should have a chance.
edit: Forgot to add this, but simply: Times change, nothing stays the same and for good reason.
edit: Forgot to add this, but simply: Times change, nothing stays the same and for good reason.