12-10-2024, 05:32 PM
(This post was last modified: 12-10-2024, 05:33 PM by mona. Edited 1 time in total.)
i've played for years. some years are kind to sec. some are not. disks have been in for years because there's times when they're really needed, and times when sec has had the chance to level up and get consistent people who learn to minimize mistakes and thus rarely need to rely on those things. ditto pinpointers, ditto implants (you do NOT want to go back to mindhack sec days, what a fun time that was [!]). the health implants have been nerfed at least two times. to kate's point, robust donuts have been nerfed twice. stun cap time has been nerfed. baton energy use was nerfed. each model of taser has been nerfed. energy use per taser shot has been nerfed. wavegun has been nerfed at some other point because it was genuinely too strong. i think trying to make balance complaints from more limited experience in this game without knowing the background of how much walancing has occurred with these items to get them to the state they are today and without having seen much of the Really Shit Times and why some of this crap all exists is shortsighted.
i'm not interested in balancing around the skill of a crop of consistent, good, trained players because there are always new players coming and old ones leaving and soon enough it will be some other poor cohort's group to go through the woes of it until they also "git gud", as it were.
i'm not interested in balancing around the skill of a crop of consistent, good, trained players because there are always new players coming and old ones leaving and soon enough it will be some other poor cohort's group to go through the woes of it until they also "git gud", as it were.