12-10-2024, 04:52 PM
Does our codebase currently support localized audio? For some reason i remember people saying that stuff like that is difficult to work around. Maybe that's old news and things are more doable now. No idea!
Aside from deathgasps, i think other antagonists with nuclear-bomb-level audio cues for their abilities (looking at you, vampire glare) could benefit from reduced radius of hearing. Often times i'll completely ignore a glare sound effect because I can tell i just heard it from three rooms over in maintenance. It must be frustrating!
Aside from deathgasps, i think other antagonists with nuclear-bomb-level audio cues for their abilities (looking at you, vampire glare) could benefit from reduced radius of hearing. Often times i'll completely ignore a glare sound effect because I can tell i just heard it from three rooms over in maintenance. It must be frustrating!