12-10-2024, 04:39 PM
(This post was last modified: 12-10-2024, 04:40 PM by Spoodle. Edited 1 time in total.)
The game used to not have audible death gasps at all (iirc, from my time), and I think its introduction put stealth in a bad place. Mind you, it probably was right to add some sound to people dying, but I think that it's excessive in its current state. While it'd be a significant change, I think that lowering the death gasp & death rattle sound radii to something more like 5-10 tiles would lift a lot of pressure off of antagonists in a way that'd make the game more fun for everyone involved.