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Gang rounds don't feel like they belong in RP
#10
(12-07-2024, 01:50 PM)Emimiyu Wrote: Imo, I feel like too many discussion on gangs are just "This doesn't fit classic!" Or "This doesn't fit RP!" And this kind of discussion I keep seeing from both servers only feels more like "I don't like this mode, other servers deserves it more" rather than pointing what may have been an issue on gang, that has show on both classic and RP.

Many of the issues shows on both, maybe there are something we could discuss more about sec and gang problem. I feel a lot of discussion that end up to just "Throw it to other servers" wouldn't really pinpoint the issue.

I feel like it comes down to how people play the mode and what the mechanics lean toward.

Gang has a lot of RP potential. It's team based, and the teams are fluid. I think the problem might be that the gangs mostly interact with each other through violence, something that is more classic gameplay, mechanics leaning.

You want a slow boil for roleplay , but the most effective way to win is a flash fry. I feel Rev has similar issues.

I dunno, maybe Gang needs more reasons for keeping the other teams around, like needing to trade illicit goods for better selling prices. Give them reasons to try to make deals and double cross each other.
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RE: Gang rounds don't feel like they belong in RP - by Frank_Stein - 12-10-2024, 03:00 PM

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