12-09-2024, 05:40 PM
I play exclusively HoS for the most part, and I do agree that security is way too strong most of the time. Does security take no skill to play, though? Absolutely not. Security can be an extremely stressful and at times unrewarding experience, and as good as the stun SMG and shotgun is, you still need to know how to play the game to use them correctly. I am all for the disorient changes, though, and am looking forward to when/if they are tested on a large scale.
This bit might be a bit of a hot take, however. I think either the pinpointers or the clone disks have got to go. Currently, security is nigh immortal with their various nets of safety, the two most important being the pinpointer and clone data disk. A security officer with just a bit of luck and preparation has:
A stuns that can shut down a fight nearly instantly
Body armor that significantly protects the wearer
A clone scan that can be used right after death
a pinpointer to find their lost gear/corpse, assuming it wasn't stolen or destroyed
A clone disk just in case john security forgot his scan or it was somehow wiped from the system
a windshield making mindhacking extremely difficult
and a health implant that tracks the moment they die and their location.
In order to permanently kill a security officer, you have to address most of if not ALL of these points. A traitor in theory could also have all this going for them, however, it would require significant effort as opposed to this being more or less the default state for security.
This bit might be a bit of a hot take, however. I think either the pinpointers or the clone disks have got to go. Currently, security is nigh immortal with their various nets of safety, the two most important being the pinpointer and clone data disk. A security officer with just a bit of luck and preparation has:
A stuns that can shut down a fight nearly instantly
Body armor that significantly protects the wearer
A clone scan that can be used right after death
a pinpointer to find their lost gear/corpse, assuming it wasn't stolen or destroyed
A clone disk just in case john security forgot his scan or it was somehow wiped from the system
a windshield making mindhacking extremely difficult
and a health implant that tracks the moment they die and their location.
In order to permanently kill a security officer, you have to address most of if not ALL of these points. A traitor in theory could also have all this going for them, however, it would require significant effort as opposed to this being more or less the default state for security.