12-09-2024, 12:42 PM
(12-09-2024, 11:58 AM)klushy225 Wrote: I like this idea. I've had a few antagonist rounds go way off the rails because of this. I would favor the choking sound, as I think it gives the person being choked an opportunity to be saved while not being super obnoxious.
Exactly! I really think it'd be a cool way to still have that social deduction aspect of SS13 play into it, like having the menacing AHA! moment when you find somebody choking out a fellow spaceman while going "Oh shit" because your about to be their next victim.
I feel like if this change gets implemented there will be a LOT of station activity to happen, Detective gets more work to do, People finding bodies etc. With it being easier to actually give a quiet finishing blow it would be fun to see how people would use it to assassinate their targets quietly.
Another Reason I wanted to add this would be to help newer players fit into the antagonist role, I feel like if I were a newer player and finally getting antagonist, getting your first victim ever as like Changeling or Vampire and getting ready to put them into a chokehold. When you finally get them into crit, you'll have to deal with super loud gasps that reveal your location and that'll seem really unfair to them.