12-09-2024, 12:28 PM
(This post was last modified: 12-09-2024, 12:40 PM by jan.antilles. Edited 1 time in total.)
Yep, I've seen this pop up in ahelps, and I hope it keeps getting ahelped when it happens.
To quote the effortpost I made a while ago:
This pre-dates Stowaway being a latejoin role and not a trait, but it still works, I think. Stowaway is an opportunity to roleplay a fish-out-of-water scenario andĀ either deal with not having ID/access, or seek them out at the HoP and jump through whatever hoops of explanations and paperwork they have for you.
Breaking into the Captain's office for the spare ID and leading Sec on a merry chase and causing problems for the rest of the round crosses the line into self-antagging. Ahelp it when you see it so that we can make sure players know.
Adding on with more of my personal opinion: at the core of "act like you want to keep your job" is the goal of "don't break the setting." The baseline setting is that all the characters are coworkers on a space station, and then Things Happen. Antags, disasters, you name it. But ideally those are coming from the antagonists or the environment (ie disasters), and not from people who take their role as an excuse to cause chaos in a way that doesn't make sense in the baseline setting of "we are coworkers on a space station." Misunderstandings and scenarios happen, and so do things like "oh that was artbomb," but that's different from self-antagging.
To quote the effortpost I made a while ago:
Quote:"But what about Stowaway?" If you are a stowaway, you presumably do not want NT to throw you off the station for using up the air and facilities and contributing nothing. The trait, like Jailbird, offers you interesting potential roleplay opportunities, but if all you do is harass Security and other employees, you're breaking RP rule 1.
This pre-dates Stowaway being a latejoin role and not a trait, but it still works, I think. Stowaway is an opportunity to roleplay a fish-out-of-water scenario andĀ either deal with not having ID/access, or seek them out at the HoP and jump through whatever hoops of explanations and paperwork they have for you.
Breaking into the Captain's office for the spare ID and leading Sec on a merry chase and causing problems for the rest of the round crosses the line into self-antagging. Ahelp it when you see it so that we can make sure players know.
Adding on with more of my personal opinion: at the core of "act like you want to keep your job" is the goal of "don't break the setting." The baseline setting is that all the characters are coworkers on a space station, and then Things Happen. Antags, disasters, you name it. But ideally those are coming from the antagonists or the environment (ie disasters), and not from people who take their role as an excuse to cause chaos in a way that doesn't make sense in the baseline setting of "we are coworkers on a space station." Misunderstandings and scenarios happen, and so do things like "oh that was artbomb," but that's different from self-antagging.