Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Changes to deafness and blindness traits
#8
I see, thanks for the response!

I think we fundamentally disagree on what's a "challenge to be overcome" here, which is fine that's opinions so it's worth putting the idea out here to see if people concur with you. But I'm going to try and explain my viewpoint on this as to why I brought it up. I have no issue that's not convincing enough for you, hopefully we'll hear some other viewpoints.

 For me, the loss of the eye-slot based tools can be overcome, sometimes using a PDA tool in its place. Sometimes by taking the fact you've lost functionality and compensating via coordinating with your team. I guess I'll use the SecHUD here, so you've lost the ability to easily see if someone's marked arrest. You've still got the options to communicate with the security team (I heard Bob dole was set to arrest, and I can see bob dole over there, I should probably talk to them) That's what I'd personally consider "A problem you have to work around" there might be times the whole crew can't rely on SecHUD in particular: If someone's messed with the records, and that regular player who doesn't use SecHUD has a theoretical advantage of being used to that and relying on other ways to work out if someone's a criminal. No longer have pro-doc? You're going to be treating your scanner as a new best friend, and relying on some visual/audio cues to see if someone's having medical issue. The pro-docs can also be fooled much like the SecHUD. Sometimes there's a different tool that can do the same job, sometimes there isn't but there's other ways to find out without using the tool. The one area that I think might be a question is the meson goggles ability to pick out mech comp sender/receiver chains, but that's a relatively new feature I'm actually unsure if there's another tool that does the same thing, and not to put too fine a point on it: we were coping without it before. 

Jorj provides a lateral solution for the headset channel stuff. That's clever thinking and sure it's awkward, but it's a challenge overcome. The same's true of just coping with that department channel loss and communicating with your team directly via PMs or the general radio. I might have my own personal questions about whether that's the right approach for a mechanical disadvantage in a very social game, but I don't deny that that's a challenge that can be overcome.
Reply


Messages In This Thread
RE: Changes to deafness and blindness traits - by Lefinch - 12-08-2024, 10:11 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)