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Please Save Us Captain Stowaway!
#2
Stowaways have always been a bit of an iffy role for me on RP. Dealing with most of them is fine, it's simple to approach them and scan them into the system at the very least... but it quickly becomes more of an annoyance when the person in question decides to take the role as a license to self-antag. I can't say I'd blame newer players for thinking that they're supposed to be playing a shady character and committing illegal acts, since that's what a stowaway tends to be! But it's one of those things that really seems to encourage towing the line with our non-antag policies, and directly contradicts the "act as if you want to keep your job" guidelines. Don't get me wrong - I'm really glad it's not a trait anymore, but making it a job didn't really "fix" the issue either. Ultimately it's down to Ahelping the behaviour and hoping they learn their lesson, but I do wish we could give stowaways a chat-log warning that they're not an antagonist, or something like that.

To answer your question, if the stowaway steals the spare, I'd likely get them a proper ID and scan-in to the system while they are in custody, and brig them for good measure. Tracking implants could be included if they've caused significant problems... In addition to the ahelp, of course.
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Messages In This Thread
RE: Please Save Us Captain Stowaway! - by Kateaclysm - 12-08-2024, 02:59 PM
RE: Please Save Us Captain Stowaway! - by Lefinch - 12-08-2024, 09:41 PM
RE: Please Save Us Captain Stowaway! - by Lefinch - 12-08-2024, 10:14 PM
RE: Please Save Us Captain Stowaway! - by Kotlol - 12-10-2024, 10:18 AM
RE: Please Save Us Captain Stowaway! - by Emrsnn - Yesterday, 10:43 AM

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