12-07-2024, 07:57 PM
As someone who's both a security main, has hated stun meta for a very long time and was part of this discord discussion, here are my thoughts:
Stun in general:
- A 30 second stun cap is ridiculously high, and even with recent changes, gives people enough time to set up a near-guaranteed kill on a target. Even if you don't know what to do for 30 entire seconds, it's not exactly difficult to keep stunning an incapacitated person.
- I think the stun cap should be lowered heavily to around 15 seconds.
Ranged weapons:
- Taser shotgun and SMG take 0 skill and are incredibly oppressive. Reduce their range and give them less stun/disorient/slow.
- As for wavegun and taser gun, make them more slow/disorient-focused, so you can get close to someone and baton them.
Batons:
- More energy usage. They do insane stun and stamina damage. They should be a way to confirm an arrest so you can place cuffs or put someone in brig/portabrig
- 2-3 hits should NOT inflict 30 seconds. They should give you enough time to place handcuffs with a moderate margin of error
Cuffs:
- Cuffs should be a way to, for the most part, end the fight. Nerfing stuns *heavily* will alleviate a lot of the problems people have, since it will be harder to just 2-shot someone into handcuffs.
- However, I agree that opening doors in cuffs slightly takes away from the feeling that you're screwed if someone manages to get cuffs on you. Anyone who's good at the game will rarely let someone in handcuffs slip out their grasp anyway, so it should be more punishing if you do
Overall, these changes would make security feel much less oppressive, and reward both antagonists and security for skill. It's ironic that lethals are called lethals, but the safest way to kill someone is to get your hands on a stun weapon and hit them twice so you can cuff them and have all the time in the world to kill them.
Stun in general:
- A 30 second stun cap is ridiculously high, and even with recent changes, gives people enough time to set up a near-guaranteed kill on a target. Even if you don't know what to do for 30 entire seconds, it's not exactly difficult to keep stunning an incapacitated person.
- I think the stun cap should be lowered heavily to around 15 seconds.
Ranged weapons:
- Taser shotgun and SMG take 0 skill and are incredibly oppressive. Reduce their range and give them less stun/disorient/slow.
- As for wavegun and taser gun, make them more slow/disorient-focused, so you can get close to someone and baton them.
Batons:
- More energy usage. They do insane stun and stamina damage. They should be a way to confirm an arrest so you can place cuffs or put someone in brig/portabrig
- 2-3 hits should NOT inflict 30 seconds. They should give you enough time to place handcuffs with a moderate margin of error
Cuffs:
- Cuffs should be a way to, for the most part, end the fight. Nerfing stuns *heavily* will alleviate a lot of the problems people have, since it will be harder to just 2-shot someone into handcuffs.
- However, I agree that opening doors in cuffs slightly takes away from the feeling that you're screwed if someone manages to get cuffs on you. Anyone who's good at the game will rarely let someone in handcuffs slip out their grasp anyway, so it should be more punishing if you do
Overall, these changes would make security feel much less oppressive, and reward both antagonists and security for skill. It's ironic that lethals are called lethals, but the safest way to kill someone is to get your hands on a stun weapon and hit them twice so you can cuff them and have all the time in the world to kill them.