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SIGNIFICANT QOL changes to ranching
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Ranching as-is leaves a lot to be desired. For the sake of brevity, I'll spare you the long-winded rant about it and get to the point.

I have three main propositions for ranching: The first being making it non-secret to some extent, so that some knowledge of it's mechanics can be more easily obtained. That, and you can experiment on it with a local server.

The second is vastly improving the readability of the status of the chickens. For example, the ranch could spawn with a couple of bio-scanner tools that could tell what the health, hunger, and mutation stats are for the particular chicken you use it on. That way, you have a better understanding of whether or not what you're doing is working, and how far along you are at getting a particular sub-species of chicken.

The third is generally accelerating everything in the ranching system. Hens laying, chicks growing up, feed being eaten, death by old age, mutations, etc. There's just not much time in one round to wait around.

All in all, I intend for this to make ranching a more comfortable experience that is WAY less frustrating than it currently is.
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SIGNIFICANT QOL changes to ranching - by JohnnyJohn - 12-07-2024, 05:36 PM
RE: SIGNIFICANT QOL changes to ranching - by Cal - 12-09-2024, 04:58 AM

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