12-06-2024, 05:31 PM
(12-04-2024, 11:37 AM)klushy225 Wrote: That's a good point. Security is in an odd spot, and these bandaid fixes we're seeing proposed are simply dancing around the larger balance and role of security discussion that needs to be had. At the moment, security has too many safety nets in my opinion. It's nearly impossible to kill off a security officer, as they have armor, a disk, a quick alert, a mindshield, a health implant, and likely a clone scan. We need to stop seeing security as this force that HAS to triumph over the antagonists every time, and let some things stay weak. This is coming from someone who plays nearly only security as well. However, this is more fit for a separate thread.
Regarding the detective itself, I think the detective in its current state is too intertwined with security proper. I like the idea of the detective being some third party agent who loosely cooperates with security. The detective should be shady, and somewhat of a loose cannon rather than a tool for the HoS to ask to scan things. The detective needs more autonomy from security, in my opinion.
I think its more that power creep set in, people used to be able to rampage a LOT and several players were good enough at it that sec would automatically give up when they see they're an antag because they knew they couldn't win so sec was buffed to compensate. Instead of nerfing sec, why not buff antags? Or at least help them be harder to catch.