12-05-2024, 08:47 AM
The thing with population caps is the fact it now people who want to play with friends bounce around servers and while GOOD.
We start a different problem.
"I wanna play high pop, I wanna play low pop."
And both servers now do not CATER to that as people are hopping around due to a population cap.
If I wanna join a high pop game, but it's full and go to low pop... and I don't see anyone I know... It becomes the squidward looking outside the window meme.
To be fair, this population problem is difficult to tackle so I ain't dissing this idea. At this point we just gotta know what losses we should take and what is better for the community. I am just throwing in my 2 cents.
I also thought of the idea to turn off spawns when it hits a high number, but then we get round start fighting...wich is worst.
I am stil rather on the idea of: "Go to the other server please."
Maybe Spacebux bonuses - spacebux decreases for population peaks and dips.
But then we need more fun stuff to spend it on.
We start a different problem.
"I wanna play high pop, I wanna play low pop."
And both servers now do not CATER to that as people are hopping around due to a population cap.
If I wanna join a high pop game, but it's full and go to low pop... and I don't see anyone I know... It becomes the squidward looking outside the window meme.
To be fair, this population problem is difficult to tackle so I ain't dissing this idea. At this point we just gotta know what losses we should take and what is better for the community. I am just throwing in my 2 cents.
I also thought of the idea to turn off spawns when it hits a high number, but then we get round start fighting...wich is worst.
I am stil rather on the idea of: "Go to the other server please."
Maybe Spacebux bonuses - spacebux decreases for population peaks and dips.
But then we need more fun stuff to spend it on.