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Inverse Law Module
#10
(12-05-2024, 06:44 AM)Lefinch Wrote: Anyway a "resetter module" is pretty spicy, an instant way to shut down a current AI rampancy by hitting an empty slot? I'm not even saying no, I just want the prize/cost to be dear for that one. Maybe it does something absolutely -horrible- if retrieved by bad guys. Maybe it requires some kind of 'orrible sacrifice. I don't know I just like laws.

Agreed. It was just spitballing, but if the effort to make things go haywire is high. So should the resetter module be.
We already have to take minutes to breach an AI core with laws, pull out the modules and block turrets and hope a borg doesn't come in and go crazy.

In the meantime the actual antag could be going on a rampage too, claiming many lives. All because he happened to be a "head" of a department and thus did this almost flawlessly.

But eitherway... the cost has to be high. Like maybe it's an one time use? So when it's used it can no longer be used unless you have to order one from cargo with very high costs. 

This ALONE will stop someone destroying the module.
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Messages In This Thread
Inverse Law Module - by RSOD - 12-04-2024, 12:47 PM
RE: Inverse Law Module - by Wander - 12-04-2024, 01:03 PM
RE: Inverse Law Module - by Bilo216 - 12-04-2024, 01:05 PM
RE: Inverse Law Module - by Lefinch - 12-04-2024, 03:14 PM
RE: Inverse Law Module - by WyrdDoe - 12-04-2024, 04:33 PM
RE: Inverse Law Module - by Lefinch - 12-04-2024, 05:17 PM
RE: Inverse Law Module - by Kotlol - 12-05-2024, 06:25 AM
RE: Inverse Law Module - by Lefinch - 12-05-2024, 06:44 AM
RE: Inverse Law Module - by Kotlol - 12-05-2024, 08:40 AM
RE: Inverse Law Module - by JORJ949 - 12-05-2024, 08:08 AM
RE: Inverse Law Module - by RSOD - 12-05-2024, 01:39 PM

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